


How we guarantee every game outcome is fair and verifiable
Provably fair is a cryptographic system that allows you to independently verify that every game outcome on MM2.Bet was determined fairly and was not manipulated by us or anyone else. The outcome of each game is determined before you play, committed to via a hash, and can be verified after the game ends.
Every game uses three components to generate its outcome:
Server seed — A random string generated by our server before each game. You are shown its SHA-256 hash before the game begins, but the actual seed is kept secret until the game ends. This prevents us from changing it after the fact.
Client seed — A seed that you can set yourself, or one is generated for you. This ensures the server cannot predetermine the outcome alone.
Nonce — A counter that increments with each game, ensuring a unique outcome even when the same seeds are used.
SHA-256(server_seed). This locks the outcome.HMAC-SHA256(server_seed, client_seed:nonce).Coinflip
hash = HMAC-SHA256(server_seed, client_seed + ":coinflip:" + uid) roll = parseInt(hash[0:8], 16) % 1,000,000 roll < 500,000 → Heads | roll ≥ 500,000 → Tails
Mines
For each mine i: hash = HMAC-SHA256(server_seed, client_seed + ":mine:" + i + ":" + attempt + ":mines:" + uid) cell = parseInt(hash[0:8], 16) % 25 Skip collisions, repeat until all mines placed
Limbo
hash = HMAC-SHA256(server_seed, client_seed + ":limbo:" + uid) value = parseInt(hash[0:13], 16) // 52 bits multiplier = floor(2^52 / (value + 1) × (1 - house_edge%) × 100) / 100
Dice
hash = HMAC-SHA256(server_seed, client_seed + ":dice:" + uid) roll = parseInt(hash[0:8], 16) % 10000 / 100 // 0.00 to 99.99 Win if roll is over/under target (player's choice)
Blackjack
For position i in deck (0 to 51): hash = HMAC-SHA256(server_seed, client_seed + ":" + i) j = parseInt(hash[0:8], 16) % (i + 1) swap deck[i] with deck[j] Deterministic Fisher-Yates shuffle, cards dealt in order
Upgrader
hash = HMAC-SHA256(server_seed, client_seed) roll = parseInt(hash[0:8], 16) / 0xFFFFFFFF // 0.0 to 1.0 Win if roll < calculated win chance
If the hash of the revealed server seed ever fails to match the pre-committed hash, the game was tampered with. This has never happened and never will.